Friday, November 20, 2015

Week 12

Hey everyone. I have nothing to show for this week. I had a passing in the family and it's been really hard. I'll post something over Thanksgiving.

Friday, November 13, 2015

Week 11

I've got good news and I've got bad news. The good news is The Giraffe is almost done!!!

I've gone in and fixed most of the errors presented to me last week as well as started adding controls to the tongue and fk controls for other areas. I've also added scaling so it should now scale properly. I've also worked on the zebra to help it catch up.



So next week I will be adding in ik/fk switches and trying to fix those stretchy legs. Then hopefully over the break I can do more catch up work and start weight mapping!


Oh, the bad news is fallout 4 came out and I didn't buy it.

Friday, November 6, 2015

Week 10

This week has been very frustrating. My middle mouse button has been acting really funky and it was hard to get a lot of things done. I did some research and trouble shooting and it seems to be a software issue with maya for some reason. So I'm going to reinstall it later tonight after I make this post.

Anyways, this week is basically about trying to help the zebra catch up to the giraffe. Nothing too much to show other than some of the new controls I've put in. I've also allowed my class to play with my rigs a bit and break them, just to tell me what they've noticed. (I told them to not have any high expectations on functionality since it's not a finished rig. I got a lot of great feed back including some pictures that show how they broke it.


According to this picture, the individual found that my hip rotate would actually rotate the entire rig. I'll have to double check that to see whether my hip control is under the root control, or vise versa. If it's the latter, then it's working fine and this picture actually proves it.


After a second look, it appears that one of the stomach joints and back joints are out of alignment. I'll have to go in and fix that.














This individual took the base neck control and asked me if the pivot was supposed to be located where he clicked. The answer is no, and I'm glad he showed me so I can now go back and change that pivot.








One individual asked why there was a white triangle showing when one of the ik handles was selected. Fortunately that is not an issue, rather just shows which direction the joint will bend.

This picture is a little difficult to decipher as to how they arrived at this giraffe that now looks like a brontosaurus/poodle hybrid. I see that they broke it, but I'll have to experiment on how they arrived here. My point is "Thanks for telling me it's broken, but HOW is it broken and HOW did you break it." That would be very helpful and faster.








So there are a lot of things to work on so it looks like these same issues will be applied to the zebra rig. Next week, fix it week!