This project has a secondary goal that is more personal. Last time I rigged a quadruped, I did really well, but had numerous issues in very important areas such as the legs and the stomach. I am now addressing the issue with the stomach here:
What happened last time was that when the quadrupeds legs moved, its stomach sort of wrinkled and has a noisy effect on the polygons nearby. I realize now that the issue was because this section of the body needs its own end joints in order to curve and flex properly without that distortion. This way, the polys will be weight mapped to these end joints, which will be affected by how the spine bends, just like most animals.
Next week I will work on the poly layout of the croc and lion in the lab since Z-brush is SUPER expensive. I will also add controls to the zebra and start constraining them as well.
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